![]() ![]() Like the CRG9 before it, the Odyssey G9 has also been certified as a VESA DisplayHDR 1000 screen, which means it can hit a peak brightness of at least 1000cd/m2 when HDR is enabled. You'll need a big desk to accommodate the Odyssey G9, as it not only has a very deep stand, but its pronounced curve takes up a fair amount of room, too. There are a couple of genre-specific ones including FPS, RTS and RPG (as well as an ultra-specific AOS or Aeon Of Strife mode if you're into Starcraft), as well as the usual sRGB and Cinema modes for other types of media, but you'll probably want to stick with its default Custom mode for everyday use, if only so you've got more options available to you. Its various picture modes were equally accurate, too, which is good news considering a lot of these modes are fixed and don't offer much flexibility other than tweaking the brightness a bit, or enabling its Eye Saver setting. This was complemented by a peak brightness level of around 420cd/m2, giving you plenty of leeway for a variety of different lighting conditions, a low black level of 0.20cd/m2 (the closer to 0.00cd/m2, the better) and an excellent contrast ratio of 1988:1, ensuring that there was plenty of detail in dark shadow areas, and that blacks were deep and inky rather than a worrying shade of grey. Still, there's no denying it's a fantastic-looking screen, as my X-Rite DisplayPro i1 calibrator showed its VA panel was showing a practically perfect 99.7% of the sRGB colour gamut straight out of the box on its default Custom picture mode settings. There's also a hook for your headset in the back of the stand, too. The Odyssey G9 has an RGB lighting ring round the back, but you can thankfully turn it off in the monitor's menu settings. That might be a slightly exaggeration, but as someone who normally positions their monitors so I can see everything at a glance, this extra head movement felt a lot more grating than usual. Indeed, turning my head from side to side to glance at the edges of the screen already felt like a bit of a hassle on the CRG9, but with the Odyssey G9, it was almost like I was having to turn my head a full 90 degrees to look left and right. As an everyday monitor, however, it's even more impractical than the CRG9 - at least when it's sat on my probably too small desk and its deep stand means its panel is only ever around a foot away from my face. ![]() It's wonderful for games, as it really feels like you're in the middle of whatever you're playing. ![]() However, whereas the CRG9 had a comparatively mild curvature radius of 1800R, the Odyssey G9 deepens this to 1000R, which Samsung says matches the contour of the human eye, apparently. Like the CRG9 before it, the sheer size and length of the Odyssey G9 means it immediately fills my peripheral vision when I'm sat up at my desk. The curve, however, may be more divisive.
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